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Settings
- Suppression (on|off)
- Suppressed units can take 1 less action per turn than normal.
- The suppression effect is removed after the unit not taking any fire for 1 turn.
- Bodies (none|corpses|wounded)
- NONE
- Units reaching 0 health are considered dead and are removed.
- CORPSES
- Units reaching 0 health are considered dead and their corpses can be looted.
- Keep track of where they died and what equipment they had.
- WOUNDED
- Units reaching 0 health are considered critically wounded and can be stabilized.
- Critically wounded units bleed out in 4 turns.
- Roll a d6 and apply any optional medical equipments healing value as the modifier.
- Rolling higher than 3 stabilizes them, giving them 0.5 health.
- Units with 0.5 health get 1 less action per turn than normal.
- Units with less than 0 health are considered dead and their corpses can be looted.
- Equipment on ground (on|off)
- Units can spend 1 action to retreive equipment from the ground or from bodies.
- A unit can take any weapon with 1 ammo from any source, fire, than dispose of it after it's been used.
- Fuel (none|logistics|combat)
- NONE
- Vehicle movement doesn't require fuel.
- LOGISTICS
- Vehicle movement only requires fuel in campaigns when moving between battlefields.
- COMBAT
- Vehicle movement requires fuel in campaigns when moving between battlefields.
- Vehicle movement also requires fuel on the battlefield.