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Infantry Actions
- Move
- 1 action to move up to 5cm.
- Throw
- 1 action to throw a grenade sized object up to 20cm.
- Fire
- 1 action to fire.
- Roll a d6 and apply the accuracy mods to get a hit value.
- You hit if the hit value is above the targets cover value.
- Overwatch
- 1 action to setup overwatch.
- Fire at one enemy that moves inside the units field of view.
- The target counts as being in light cover.
- Overwatch is canceled if another action is taken or at the start of the next turn.
- Use Equipment
- Takes the equipments deploy time ammount of actions to deploy.
- Melee
- 1 action to attack a unit in range.
- Damage 1 (+1 at 2 over hit)
- Accuracy +1
- Base of Fire
- 1 action and 2 ammo to fire.
- Accuracy penalty reduced by 1. (+1 if it's under 0)
- Suppression +1
- Heavy Base of Fire
- 1 action and 3 ammo to fire.
- Only available with rapid fire weapons.
- Accuracy +1
- Suppression +1
- Fire twice, can target the same unit twice.
- Overwhelming Fire
- Stacked onto another fire order.
- Only available with rapid fire 2 weapons.
- Double ammo used.
- Accuracy
- Range 15cm (+2)
- Range 30cm (+1)
- Suppression +1
- Precision Fire
- Stacked onto another fire order.
- Takes +1 action to execute.
- Accuracy +1
- Set Up
- 1 action to set up a weapon on its bipod.
- The weapon stays set up until the unit moves.
- Stay Low!
- 1 action to take more advantage of the terrain.
- The unit stays low until the next turn.
- Cover +1
- No Fear!
- Only available for fearless units.
- Free action to trade safety for more combat effectiveness.
- Cover -1
- Free move action.
- suppression +1