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Equipment
- Extra Ammo
- TT & Luger |3
- PPSH |4
- Maschinenpistole 34 & 40 |3
- Mosin & SVT & KarK & KarG |3
- DP |2
- Maschinengewehr 13 & 34 & 42 & FG42 |2
- Ammo Bag
- TT & Luger |6
- PPSH |8
- Maschinenpistole |7
- Mosin & SVT & KarK & KarG |6
- DP |4
- Maschinengewehr 13 & 34 & 42 & FG42 |4
- Bandage
- Hand Grenade
- HE Damage 1
- Frag Damage 1 (+1 at 2 over hit)
- High Explosive range 2cm
- Fragmentation range 7cm
- Throw Range 20cm
- Ground dispersion (d6)
- Can be launched from a rifle grenade adaptor.
- Launch Range 30cm
- Launch Dispersion rangestep (10cm)
- Launch Ground dispersion (d6 x rangestep)
- Molotov Cocktail
- Damage on impact 2
- Leaves flames on ground for 1 turn, wounding any infantry moving through it.
- Damage to units running through or into the flames 1
- Damage to units standing in the flames when turn ends 1
- Flame range 3cm
- Throw Range 20cm
- Ground dispersion (d6)
- Body Armor
- Increases units cover value by 1 when it's less than 5.
- Backup Handgun
- Add a sidearm to the unit.
- TT |3
- Luger |3